Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is fun!  I think the red gels are a bit on the hard side, but other than that it seems fair.  Why do you have the MP mechanic though?  It feels like you could just have a 2 block limit that would work, there were a few times where i just had to stand around for a bit to let my meter build.

(1 edit)

Thank you, the feedback means a lot.

As for why the MP mechanic existed, it's mainly because copy-pasting the hp bar to save time was just way too tempting. My bad there.

About the areas where you are forced to wait,  those parts were intentional because I wanted to make the player focus on something else while they were waiting, such as examining how the enemy they are seeing on the screen is behaving (This is evident when you see the first Red gel), or to plan their next step.  Sometimes "waiting" is the punishment for screwing up a jump.
In the end, I didn't do a good enough job to convey that, so the error is on my part as well.