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WarmShadeGames

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A member registered Dec 30, 2018 · View creator page →

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Hope things are going well!  Was just thinking about this earlier (i was doing some work on the related concept i mentioned in my post) and wanted to see how it was going!

I've finished one of the two playbooks I had planned, and am hoping to finish up the second one this weekend.  With that being said, I do have a third idea I was thinking of, and I'm always happy to be part of a gamedev discord.  So if you do make one, count me in.

My Fellowship playbook is submitted!  I'm very happy with it.  

I'm in a discord server with the dev for Fellowship who took a look at it and said "Having now read this, this rules, extremely good.  A+ job, would recommend for regular fellowship play"


I really enjoyed putting this together and am hopeful I will also finish The Alien for Monsterhearts by the time the jam is over.

Thanks for checking in!  I really enjoy playbook style games and certainly feel drawn towards them.
Work is going well!  The Parasite (now renamed to The Symbiont) is most of the way done.  I'm mostly just tweaking it at this point.  I'm also hoping to draw some art for it sometime over the next few days.

The basic gist is you get a Host who works similar to how Companions do in the game, but with some extra bonuses.  So in addition to making your character, you make a special NPC with any two stat of your choice, based on what your Host is.  So you might give your host say "Just Bones" and "Horrifying Visage" if you are puppeting around a skeleton.  Or "Keen Snout" and "Cute as a Button" if your host is a little pig.  Whenever that stat is applicable, you get a bonus.  The big problem is figuring out a way to say "These should be normal abilities, not something that would make your host a hero in your own right.  Don't go crazy and the GM can shoot your ideas down" in a more succinct and clear way.

In exchange for getting this NPC you're also really weak on your own.  If you ever get separated from your host, you are have Despair (you roll 3d6 and drop the highest where you would normally just roll 2d6).

I'm really happy with the options available for customization and general theming though.



The Alien has kind of been on the backburner with the other playbook my focus, but it also has a good amount of work done.  I have the core idea pretty solid and have started to expand on some of their move options.

I'm excited to get these both submitted though!

I know I'm a bit late to the conversation, but I would certainly join a server.  Would also be happy to create/mod it if that would be helpful.

Neat!  I'm actually working on a similar thing for one of my games; I'd love to know more!

To think about your question on 1 vs many companions, the solution I've found is in power.  So basically you could have say a Tiger which can deal moderate damage, cause bleeding and cause fear.  OR you could have a Bat, a Rat and a Cat which all cause minor damage but also cause bleeding, illness and superstition respectively.  They're about the same power level, just spread out more which has its pros and cons.  

Hope this helps!

Hello all!  I'm Patrick and excited to be working on this game jam!

I currently have two playbooks I'm working on for this.

One is "The Alien" for MonsterHearts 2.  I took inspiration from senses of isolation and "otherness", specifically from my own identities but I hope it can be more broadly applicable.  I was actually a bit surprised when going back through the book there wasn't an Alien since I would call that one of the classic monsters, but am happy it gives me from space to work with.


The other is "The Parasite" for Fellowship.  It's much more of a rough idea, but i thought it would be interesting to design a playbook where you rely upon your companions even moreso than usual and come up with interesting ways to interact and what they mean.

If anyone is familiar with either game and willing to discuss the playbooks more, please let me know!  I'm hopeful I'll be updating this semi-regularly.  

I liked this game a lot!  It was very moody and a fun little play.  The Health as Spell Points mechanic was really neat and well done and i loved how the little witch looked.  My only real complaints are that there didn't seem to be any indication I had taken damage from enemies and I could only restart when I ran out of health.  If there was an option to restart mid-level as well I think that could be a good addition.  Overall great work!

(6 edits)

Hello!  Below you can find THE WHEELS OF CANDY.  There are 3 of them:
One for Flavors (Ginger, Salty, Vanilla), One for Forms(Taffy, Bar, Rope) and One with other Candy Words (Wrapper, Tooth, Glaze).  You can spin whichever ones you want, and feel free to spin again if you don't like your answer.

You can also find a full list of words HERE if you want to take a look yourself.

If you have any questions please let us know!


WHEEL OF FLAVORS


WHEEL OF FORMS           




THE OTHER WHEEL


Sorry for not getting back to you sooner, I was in a car crash the other day (im totally fine) so I've been busy dealing with all of that.  Whats the best way to message you one on one?

Hi to both of you, I'm not sure if you've settled on an idea yet or have joined a team, but if you are still thinking I have some ideas and just posted another topic, please take a look if you are interested.  

Hello everyone! I'm fairly new to designing tabletop games, but have a lot of experience in a lot of different systems.  I have some ideas for a system and its mechanics but was hoping to find some people to work with so we can bounce ideas off of each other and build out the world/rules/art.  My concept is a kind of Magic-focused High Fantasy game with some major sci-fi inspirations.  Please message me if you are interested! 

Game Title/URL: 12 Lives to Die

Pitch/Information:A One-Page tabletop about  death traps.

I'd like feedback on: General feedback, but especially on the math and how it plays.  

This is fun!  I think the red gels are a bit on the hard side, but other than that it seems fair.  Why do you have the MP mechanic though?  It feels like you could just have a 2 block limit that would work, there were a few times where i just had to stand around for a bit to let my meter build.

This game is neat!  I think a nice thing to add would be different jump heights, always going your full jump makes air travel a bit hard.

its a neat little game!  It has the sort of gameplay feel of an old arcade game.

I like the game a lot, but there were two big Problems I had.  The first thing is that the falling platforms look the same as walls, which messed me up a few times.  The other problem is the end, having no checkpoints at all on the way back is just frustrating!

I really liked the animation on your main guy!

I like it!

Neat idea, there is something good here!  The controls are a little slippy though.