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(1 edit)

I'm surprised at the movement and abilities.

Not sure about making "interact" in the same button as "dash" because there's always that case of the player intending to do one or the other, depending on the situation.

Found an area with a "2D gameplay" thing, though the camera seemed a bit too above the level.

I've had situations where, after respawn, the camera got stuck in some places.

Even when I left bob-omb field and returned to the main HUB, the camera got stuck in some place.

In Emerald Coast,  when I went to the water, the character kept falling until they respawned.

In an area where I used a red pole to go to, I went to a road with the red sides and the camera got placed below the road.

I got like 4 diamonds.

But as the game said, there were indeed bugs.

There's a lot of potential in this.

To address your concerns 
-"Interact" is also "Grab". Due to this, it has to be over Dash, because that's the one button you won't need when grabbing things (you can't run/dash while holding an object. This is done on purpose for level design, as I plan on having no-run challenges where you have to carry something somewhere along a platforming challenge). It sucks, but I don't think there is much else I can do to keep this design in mind.

-The up/down rotation of your camera in the 2D section is, for some reason, identical to how it was when you entered the 2D section, and it refuses to change when in the 2D. I have been unable to find the bug that makes this happen. I will though! The "Solution" for now is to adjust the Y value of the camera prior to going in.

-The camera sucks and needs a rework, I know. Sorry.

-I cannot figure out, for the life of me, why the Emerald Coast water does that. I ran out of time, and I figured that glitch would just... act like a death system in the game? I don't know. None of the other water does that. No clue. Emerald Coast isn't going to be in my final game (I don't feel like Sega suing me lol) so that won't be an issue later on.

-Cameras are hard lol

Thank you for playing, Nortubel dev!