How is it more immersive to supposedly freely roam for hundreads or thousands killometers, spending days on it and receive zero punishment?
I know it's not clear yet, but it's not meant to be literally roaming around thousands of miles. It's supposed to be like a virtual satellite map that you're navigating on some sort of computer system. A lot needs to be added and changed for it to feel like that, but I simply didn't have enough time to do that for this DD.
Classical global map gives you feeling that you planning your future operation from the headquarters, precisely choosing the time and location, so maybe you should look at this direction?
I will, that's the goal.
Also just remembered, do the player transported by a helicopter or something jet-propeled? If former then give it a propeller, overwise add some exhaust please
Not sure if you were playing with sound off, but it's jet propelled. There's visible exhaust blasting downward when you're landing and it should even destroy the trees when it's low to the ground.