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Gave this a few playthroughs and it's definitely a game that's easy to pick up and stick with as it's pretty fun and feels juicy already. Keep on ironing out the rough edges and I think you'll have something here.

Because of how the game is and its gameplay, I'm wondering if it should be a bit faster, like Doom 2016. There's something about the concept in that when you made the switch from 2D to 3D, you lost something in translation but gained something else. One issue I find is that the VFX can block your view for too long - like when you launch the blade into an enemy and they die and all the effects come together from the blade and the death animation. If it was snappier, it would feel better.

In any case, I love what you've got going on here and can't wait to see where else you take it!

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Thanks for the feedback! I was actually looking at the newer Doom for inspiration but I wanted to try to keep things sword/knifebased combat. I definitely need to work on the VFX responsiveness. From what you are saying do you think it would be better to still see the VFX and it be easier to see through or should I just make it not last as long? Like one quick death explosion ect.

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Hmm, I think it's worth experimenting with both perhaps and see what feels best, or see what folks respond to if you recorded both styles maybe. I would explore something snappier, but that's a personal preference.