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(+1)

Interesting, but I didn't know where the laptop room was and got tazed a couple times looking for it, then I tried going in through the vents directly but got caught because the guard was right outside the door.

Also, I got stuck in a locker and fell through the world when climbing into the bin at the entrance. The character's sprite gets rotated in a weird way when lying down on the stairs.

I get that having the briefing reset on load helps to catch players up if they're coming back after a longer break, but it gets tedious to have to sit through the dialogue when reloading from getting caught, so I'd appreciate some kind of skip.

There's some stuttering issues with the initial load of the game, but I guess that's an engine-level issue. Overall, I really like the concept of it, just needs more work to bring out its potential.