I played the demo, and I have to say, you really nailed the movement. I really like how Mel controls. I am not a fan of the CHOMP sound effect for collecting the bones, as I feel it's very abrasive. Also, if possible, please make Mel slow down or give some sort of better player feedback when Mel is clawing at he wall (signifying you can do a wall jump). All in all, though, this is a very solid platformer. I would definitely play a full version of this.
Viewing post in Mel, the caramel dog jam comments
Hello Osh! I'm glad that you are liking it so far!
You are right, the CHOMP sound get old pretty fast. I'll work on improving the sounds for the next demo.
Also, great suggestion for the wall grab. I'll try to make her stop on contact, and start to slowly gain gravity again.
Thank you very much for the feedbacks!