so, its very good! like very good. but like, its not enough... it was so little. and also shooting could be better. well done! i like it!
Viewing post in Cube Shooter jam comments
Thank you for playing and giving feedback
I feel the same way. It was hard to make good trade offs on time, but I ended up deciding to go with getting feedback on the core systems I implemented over more/complete content, even if they had flaws.
The shooting issue is likely caused from a bug due to the camera rotating as you move further in the stage. This made the firing angle much more inaccurate as you move to the right. I did find a solution to the problem, and I plan to implement the fix in the future, but the control was "good enough" to get feedback on since a player could still adjust the angle to compensate