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Thank you for playing and giving feedback

I feel the same way. It was hard to make good trade offs on time, but I ended up deciding to go with getting feedback on the core systems I implemented over more/complete content, even if they had flaws.

The shooting issue is likely caused from a bug due to the camera rotating as you move further in the stage. This made the firing angle much more inaccurate as you move to the right. I did find a solution to the problem, and I plan to implement the fix in the future, but the control was "good enough" to get feedback on since a player could still adjust the angle to compensate