full disclosure, i was only able to ever get her down to half health but i have beaten a bulk of the souls games and bayonetta/mgrmovement and jumping should definitely be snappier, as should the camera
the camera could also use a bit of distance and maybe some "smart" framing to keep your opponent in frame in a readable way
more tells of combat state would be nice (meatier sounds, visual effects for staggers/hyperarmor/poise/etc.)
but, i like the idea overall and its a strong demo to show off the idea
Viewing post in Illusive Domain jam comments
Thanks for playing!
Yeah, a lot of souls vets I know had trouble too
As always with these kinds of games, the camera is an issue that I will have to continue to iterate upon. Definitely need a lot more telegraphing effects, especially in the sound department because it's more or less just a whoosh sound at the moment. I'll need to look around a bit more for ideas on how to design effects for combat state, but I guess there's always the good old red glow effect I can fall back on.