how
chanoc
Creator of
Recent community posts
i liked it, very skillful precision platformer and the visuals are nice, although the tutorial messages were a little vague -- but nothing that couldnt be learned by a little trial and error
i would have preferred it if the mouse controls werent inverted, however. it feels much more natural to me to move the mouse in the direction i want to go
i think you should try pausing the timer until the player moves, after a restart -- it doesnt really matter in the grand scheme of things but it is annoying to have the timer constantly running even if youre just trying to get your bearings
thanks for playing i just saw the stream
i do want to have more of a unique level (e.g. bespoke assets and better communicated obstacle mechanics) in the future to help differentiate it from asset store soups like only up
the sounds were actually made with rfxgen, ive only just now heard about SFXR
i also will add options and a pause, esc to quit immediately is very jarring
From the game's description page:
Theres guys in this world... funny ones... little ones...
You are John Guyfinder. You've been deployed to this world via extradimensional slipgate to find all the guys, and maybe, with a little luck... save the world.
Are you a bad enough dude to find all the guys?
Thank you for your continued interest in the Find Guys initiative.