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I got the confession the first try! ;)

Thanks for making this simple yet pretty polished game Muz! Interpreted the music tempo to be an indicator of the suspect about to call his lawyer, so I always switched to Good Cop when the tempo started going faster, then back to Bad Cop when it was slow again and it made sense.

I can't wait to see what else you do with the mechanics in the future!

(+1)

Ha, that's interesting. Emergent gameplay, I guess. There's actually more fail parts on Good Cop, the music is just an indicator to how stressed the suspect was.

Interesting... I'm glad I somehow got through it in one piece despite not really knowing what I was doing. :D