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Cool stuff Alice. Congrats on the submission with pretty “root” libraries. Love the synthwave vibes ofc and the controls felt very nice, good bouncy jump and horizontal slideyness.

Some game design stuff:

  1. could be fun to make it so space doesn’t start the game, then you could try the controls on the main menu. It’d be fun to press space or shift and see that ship jump and shoot before starting the game.

  2. At some point the green rings kinda lined up with the tempo of the music, I think that was accidental. But it was a cool feeling because the music felt like it needed some additions at that point, and their SFX provided some percussion. Maybe there’s a rhythm thing to explore where green rings are the kick and crystals the snare or something.

  3. I struggled with some crystals that I needed to jump to shoot. From afar it didn’t look like they were too high.

Oh and lastly I notice that the game feels faster when on a small screen/window but I think it’s just how human perception of speed works with peripheral vision etc (there are videos about it regarding racing games).

BTW Web export doesn’t work for me (tried on Chrome & Firefox - windows 11 - AMD GPU)