Hi Kwabsi! Playing this a bit late but interesting concept with the mix of 2048-like combinations and free physics-based placement.
I quite quickly started spamming click instead of carefully placing fruits, and then ended up firing up an auto-clicker till the end. When I understood it would end when the mixer is filled, it felt too long to play the “perfect” way.
Not sure what’s your intended design, but personally I found it more fun to have it be basically automatically placing fruits and me having to quickly adjust my aiming.
Though I’m not much of a casual/mobile game player (this feels like it would be a mobile game?), so different crowds = different gaming skills levels, especially if it’s meant to be played by kids.
Anyway maybe there’s a good in-between with a short maximum timer before the fruit falls down on its own or something like that. Overall I think one run should be faster to end, especially your first one. Could be nice to be able to hold down a click/tap though here it’s used to aim so idk how you could work this out.
On other aspects nothing much to say, good graphics & sounds/music (did you make all of them? Don’t see mentions in credits so I assume so). And I’m pretty sure I used that font myself it’s a good one :D