Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Don't starve but cute and chill. Screenshots didn't really do it justice (they seemed a bit too overloaded), but when the image is moving (in gifs or when you're playing it) - it's great. Absolutely love the crayon drawin aesthetic of the entire game. Music is chill and very suitable, character sprites are cute (I only played as bird characters though).

I don't mind the tedium of collecting resources, though it seemed to me that having an entire tree drop a single log is kinda... not fair. Gimme at least 2 or 3 please? I wiped out a lot of greenery around the base very fast.

My only real gripe is - the quests don't really register stuff that has already been accomplished. Like - I've built 2 shelters before the quest popped up, yet the quest wanted me to build 2 more. This is VERY annoying, especially since I had to go very far to get more resources. But the game is so cute I can forgive it.

Very cute game. Absolutely loved it. Puts me into just the right sort of resource grinding trance.

(2 edits) (+1)

Thank you for responding.

Since the time you've played the game, the following changes have been implemented.

  • Trees now drop an extra log with a 50% chance (1.5 logs per tree).
  • Quests now check if advancement tasks have already been completed. For example, the number of total constructed chests or structures. If there is a teaching quest to say, built a Lumber Mill; if a Lumber Mill has already been built, it will now be skipped. The same goes for housing structures.
  • There were numerous other changes such as the addition of an indicator for which square was being targeted, and a reduction of the movement speed penalty for overencumberance.