Super cool! I noticed that this game was inspired by Enter the Gungeon which I loved playing and this game did remind me of it. For the gameplay, I think the enemy projectiles would benefit from being slightly slower but have more of them fire at once. This may give the player a bit more time to react while still engaged in dodging so it feels less cheesy when you get hit. I also loved the cutscene art and the epilogue at the end! Nice work!
Unofficial PhaseJam #7: Have Yourself A Skibidi Rizzmas » Entries » Pippa Tries Too Hard at a Snowball Fight