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(+1)

About audio adjusting in real time. The volume of an audio object in gamemaker is set at the time of play. So I reset all audio on menu close. I've been trying to find a good way around doing it this way for a while.

Hm, I'd think gamemaker would provide some way to make this work? I don't know anything about gamemaker but maybe you could hack it by waiting for the player to change the audio option, and then resuming play for the shortest amount of time possible and then stopping play. Then the change would take effect but it would be invisible to the user that they ever left a menu state.

That weird thing with the job switching. Huh, I've never see that happen before. After quite a bit of testing. I've determined that it is the newly implemented aspirations system. This was happening, because while pawns can choose a different job to perform on their own. They were not checking other professions aspirations, before setting a new one. Scrolling through the list of professions caused them to accept all jobs, and all of those jobs aspirations. Going on a job fair.

Ah don't you love bugs like this