This was quite fun! Some levels felt really tight in the time, requiring a flawless run but the snappy respawn animations made it approachable. Following is some feedback:
- Controls could’ve been mapped better (for WASD); its a bit hard when the keys are spread across the board.
- It would have been nice if UP also worked as jump, but thats just a preference.
- When rolling, if you are standing still, it defaults to the right side always. It would make more sense to go in the direction of the last pressed button (L/R).
Great job regardless!