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1st character: 1st room; Braineater; died.

2nd character: 1st room; Challenge; Tremors; failed, dropped lantern, died.

3rd character: 10th room (first monster encounter after failing a variety of Social, Challenge, Weird, and Drain effects) Void Stalker, died.

But at least the 3rd one was fun. I like having a goal (escape) to work towards.

one question: Braineater has no damage die, so you gain no XP for fighting one; was this intentional?

Those are some brutal runs! That’s to be expected—- I set out to make a game harder than Abyss. The braineaters don’t give any XP, that was something I noticed while playtesting and kept it in because it fits my idea of them being pesky little creatures.