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I like the concept, hunting around a level for an enemy to kill, but I think the game's biggest issue is the camera: it makes trying to go left at all very frustrating, and my projectiles seemed to not go where I was actually aiming (though this may not have been a camera issue). But that's relatively easy to fix, and I think you really could take the concept pretty far with a larger stage to play around it.

Thank you for the feedback.
I also was unsatisfied with the camera implementation, but I left it in to get feedback. The rotation is what lead to the aiming problem, as the aiming coordinates were originally based on a fixed angle camera, and then the issue was introduced when the rotation was added. The fix should be pretty easy as you said, but I didn't discover this until late into the project, so I wasn't able to fix it before release

I also have some ideas for larger levels, and actually designing the layout of the levels is something that can be done very quickly, but I wanted to have a more robust camera system in place before doing that