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Pure, unfiltered, concentrated sovl in a small package. Absolutely AMAZING tutorial, controls are very fun, so are some of the weapon descriptions. Not all characters are created equal - hacker is kinda boring while arsonist and chainsaw guy are great in both gameplay and descriptions. Music is balls to the wall, which is also great.

I really dig projectile ricochet, but it seemed to me like it bounced too many times. It did lead to some fun consequences like bullet going all the way back to my team, and it's great, but... I dunno, I both like it and at the same time think that it's kinda too over the top.

It felt like some vfx didn't exist or load for me - I had no explosions and no fire sprites. May be a bug.

Needs more content, and I wish those funky drawn characters from the capsule and previews were in game (as those drawing, not as pixelated amogus looking guys). Also - I see what you did there with the decapitated body sprite.

Good stuff. 

Maybe consider adding destructible environment, worms style?

Wow what kind words you've shared, thank you! 

If you get a chance, can you share a screenshot of how the explosions/fire effects look for you? It will help me correct errors that show up on devices other than the ones I use to develop the game.

In terms of development goals, my plan is roughly: Mobile support for the demo  -> online support for the demo -> a new map with destructable environments worms style. The biggest hurdle with destructable environments isn't the programming, it'll probably take a weekend,  its finding a way to make it look natural from the top down perspective. 

Thank you for playing, and if you have a chance leave a comment on the game's page. It helps alot to promote the project and encourages me to keep developing it. Peace and love my friend.

(+1)

I've played it on stream, your game starts at 0:58:22

https://www.twitch.tv/videos/2345058995

Hopefully it helps

It helps alot 😊. Yes i can see that the cpu particle effects i used didn’t work on your device, damn! Keep checking back or try running it from a different computer, i’ll try to figure out what went wrong.

I've tried it on Mac (same browser - Vivaldi) and it works. Doesn't work on Windows though, for some reason.

Also encountered the same problem today with another in-browser godot game where fire effects won't render in browser. Dunno why, may be a godot issue