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(+1)

Sea depth skybox is fantastic, so are the models for the Iso-chan (I'm coining this nickname, copyright, trademark, etc) and for dead crabs. Map is surprisingly vast, but relatively easy to navigate - though I would've preferred more landmarks for where I could and couldn't go. Jumping feels good, but I would prefer a bit more water control (air control but beneath the brine) - though it's a very minor nitpick, I didn't have any issue with current controls.

Harpoon throwing is good, appreciate the visual trajectory - though it flies EXTREMELY far with proper angling, and can be thrown almost across the map (which may not be optimal, especially with the grappling rope attachment). Speaking of grappling rope - it's a bit too finnicky, especially when you swing. I didn't have any problems, BUT I can see how it could become an issue. Also I would prefer some notification about when the rope is about to run out and I'm gonna fall - but that's probably in the QoL department.

Ambiance is nice, though there is some low freq ambient noise in the SFX channel. I would imagine it's intended since you're underwater, and God knows what's making that noise in the dark depth of the sea void - but it also messes up other sounds on the SFX channel (like footsteps).

It's a solid start for a platformer, and the setting is fairly unique. Looking forward to see it developed more!

Plz let me harpoon the fish to death.

(+1)

I appreciate the feedback, it was great to see you explore the game live!

I think your notes make sense, we'll add most of them to our todolist.

The low freq ambient SFX you reacted to was the hum from the geothermal vents you spawn next to - we might tune them a bit if they sounded like a bug. Were footsteps just quiet, or did they glitch out as well?

Fish Harpoon Action will be upped in future updates, better beelieve it

(+1)

Footsteps were just too silent when I started the game - tried making them louder and heard the hum. Made sfx quieter to not hear the hum and I don't recall noticing/hearing footsteps, so you may want to adjust the volume of footsteps as well