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(+1)

Like ImpTheArtist mentioned, the overall premise for a Phase-themed coffee shop does feel quite nice and cozy, but some UI issues and clarity for the player are probably the main factors holding it back.

I also noticed that the UI doesn't scale properly with the screen resolution.  In Unity, you can adjust the canvas scaling to scale based on screen size rather than a constant pixel size.  Hopefully this should solve some of your UI issues!

Most importantly, congrats on pulling through and finishing a game!