Like ImpTheArtist mentioned, the overall premise for a Phase-themed coffee shop does feel quite nice and cozy, but some UI issues and clarity for the player are probably the main factors holding it back.
I also noticed that the UI doesn't scale properly with the screen resolution. In Unity, you can adjust the canvas scaling to scale based on screen size rather than a constant pixel size. Hopefully this should solve some of your UI issues!
Most importantly, congrats on pulling through and finishing a game!