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15:04.048 with 55. the timer could have been lower, except that i had to fight to even be able to see the game, as it is far too wide to fit on my screen and i had to find a non-game part of the screen to click in order to be able to scroll over to the fullscreen button that shrunk it. on the other hand, the timer should have been higher because a couple times the red borders failed to kill me when they should have. so maybe it cancels out.

overall, the game is fine, not too hard, although there is one point where the passageway is just 1px taller than your character and the ground is death. what’s the purpose? it’s not difficult, it’s just incredibly slow, because mashing shift kills your momentum, you get to move like 1px every second or two. I like the mechanics, and some flip animations might make them more intuitive. To make the control scheme more intuitive, you might want to make left/right swap directions (doing nothing when you’re already facing that way) and put jump on space

Yep, I didn't took that much time to verify that the game was working well in browser as i kinda rushed the game
Also It's normal that you didn't die sometimes, cause the damage hitbox is smaller than the charater, cause it felt really unfair when it wasn't
And thinking back about it, the really tight gap was a really bad idea and i had no idea why i tought it was fun
Also yes, some animations would definitly help
At first you could move with the arrows, but it was kinda confusing and the movement felt better without it even if sometimes it feels kinda weird