15:04.048 with 55. the timer could have been lower, except that i had to fight to even be able to see the game, as it is far too wide to fit on my screen and i had to find a non-game part of the screen to click in order to be able to scroll over to the fullscreen button that shrunk it. on the other hand, the timer should have been higher because a couple times the red borders failed to kill me when they should have. so maybe it cancels out.
overall, the game is fine, not too hard, although there is one point where the passageway is just 1px taller than your character and the ground is death. what’s the purpose? it’s not difficult, it’s just incredibly slow, because mashing shift kills your momentum, you get to move like 1px every second or two. I like the mechanics, and some flip animations might make them more intuitive. To make the control scheme more intuitive, you might want to make left/right swap directions (doing nothing when you’re already facing that way) and put jump on space