Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Nameless Gravity Jam GameView game page

A (not really finished) game where you glide to avoid walls
Submitted by zannnia — 7 hours, 16 minutes before the deadline
Add to collection

Play game

Nameless Gravity Jam Game's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#812.7002.700
Use of the Limitation#882.7002.700
Overall#1002.2002.200
Enjoyment#1012.0002.000
Presentation#1281.4001.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot and Paint.net

Use of the limitation
You are always falling

Cookies eaten
42

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

15:04.048 with 55. the timer could have been lower, except that i had to fight to even be able to see the game, as it is far too wide to fit on my screen and i had to find a non-game part of the screen to click in order to be able to scroll over to the fullscreen button that shrunk it. on the other hand, the timer should have been higher because a couple times the red borders failed to kill me when they should have. so maybe it cancels out.

overall, the game is fine, not too hard, although there is one point where the passageway is just 1px taller than your character and the ground is death. what’s the purpose? it’s not difficult, it’s just incredibly slow, because mashing shift kills your momentum, you get to move like 1px every second or two. I like the mechanics, and some flip animations might make them more intuitive. To make the control scheme more intuitive, you might want to make left/right swap directions (doing nothing when you’re already facing that way) and put jump on space

Developer

Yep, I didn't took that much time to verify that the game was working well in browser as i kinda rushed the game
Also It's normal that you didn't die sometimes, cause the damage hitbox is smaller than the charater, cause it felt really unfair when it wasn't
And thinking back about it, the really tight gap was a really bad idea and i had no idea why i tought it was fun
Also yes, some animations would definitly help
At first you could move with the arrows, but it was kinda confusing and the movement felt better without it even if sometimes it feels kinda weird

Submitted

i really like the idea of the movement, but i think the difficulty curve is a bit too hard early on to get used to it and enjoy it

Developer

Yeah, I struggle a lot with level design and diffuculty

Submitted

I like this interpretation of the limitation, the controls are very intriguing! I think it'd be fun to spend a long time just puzzling through the movements and figuring out how they work, because they're so unusual your instincts are always wrong haha. However I think because the controls aren't very intuitive it would be very helpful to have easier level design at the very start, as the window for error is so small at the start it makes it hard to experiment and learn.

Developer(+1)

You're right, if expend on this concept one day, i might try to do it with more open environement (even through i will probably never, it's still intersing to think about)