Pretty fun game, very polished. I am missing some collectables along the ways for little dopamine boosts moving across the Levels. I subscribed and wait for the full version to play :)
But hard to rate in relation to the other gamejam posts. Did you create new mechanics/assets for this gamejam?
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Thanks for your feedback! I completely agree re: collectibles, and would absolutely love to polish this up more into a "complete" release!
And honestly, completely agree with regards to ranking in relation to other jam entries. I'm totally flattered that folks rated it so highly, but when I joined the jam (a week before the deadline lol), I didn't realize it had prizes - I'd probably have just submitted to the demo disk if I had realized. For transparency the stuff I did for this jam specifically was to make the game 4:3 and extra crunchy, all of the level design, and tweaks to existing powers (the double jump, dash, and rock forms are all from the full game this is a spinoff from). On the one hand, impressive turnaround for a week, but on the other, still not really a fair comparison to folks building stuff from scratch for the jam.
To deal with this I'm reaching out to the event coordinator to ask if I can decline a prize, so that the lovely entries placed #3 and #4 can receive prizes instead.