I played it the other day, enjoyed it but didn't think I had any meaningful input to leave a comment. Came back tonight and thought, "ooh that one was good" and opened it up to play again. I lack the insight or vocubulary to explain how but you're doing something right. Died to people spawning right next to me, maybe some indicator for an incoming spawn? A circle that closes in on the spawn as it's about to happen or something might be good, don't know how much that might change the game though. Anyway, good shit.
Viewing post in Mage Tower Massacre DD jam comments
thanks for playing and leaving feedback, happy to hear you enjoyed it. It should hopefully be more obvious where enemies spawn and when they are spawning once I update the level tiles, I'll keep in mind that there should be some hint that there is about to be a spawn. when I playtest that trips me up too, usually if I hit an enemy once which knocks them out of the spawning state so they can quickly start attacking you.