The controls were an ill-fated attempt to make the game scarier by being a little more difficult to control. In the end I think this fell flat completely, though one player did tell me "It was a little scarier since I had to make gang signs on my keyboard to play." The bad ending was supposed to come off as the next morning, but again I probably didn't give enough clues. Thank you for the feedback, I solidly need to get mouse sensitivity and resolution going for the next game.
big_daikon
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Good sound, I didn't want to be out of the car any longer than I needed to. Would like it if I weren't able to yank tools out of the trunk while it's still closed. The general vibe is excellent but I didn't come across ammo before my second/third altercation and it definitely wasn't enough for the four dudes that spawned. I did my goddamnedest and got the tire pumped but I couldn't kite them long enough to get the engine going again. Gave it a few good tries but maybe I'm doing it wrong or just not how was intended. Fantastic atmosphere though.
I haven't played the non-halloween version but frankly this was delightful. Only bug I found on controller was that after dying I tried to set the difficulty to easy and the game crashed (???) but other than that really enjoyed it, good time. Only complaint is how ass it was to try and catch the powerups but I am bad at these things so I don't think it's a problem with the game.
I enjoyed it, the echolocation thing was fun and the flying feels good. I feel like it would benefit a lot from you taking yourself a little more seriously, the repetition of the "stupid bat" and wilhelm scream stuff got to be a bit much, the rest just feels like placeholder and you haven't rightly built it out. It was nice that it worked in the browser, too.
It would be nice to know how much health I had. I don't know if it's me being impatient or if it's the player's speed being high but in the middle of the second level it became a matter of trial and error where I kept running into enemies and dying because I didn't react in time. This happened more times than I'd like to admit before finally closing it in frustration. The setting from the game page is good but I wish it were in game, though I imagine it will be later. Lastly, I found a bug where if I was dying and I slapped escape the menu would show and the screen would continue fading but once I loaded back into the beginning of the level my character couldn't move unless I slapped escape again but once doing that the elevator wouldn't work. This is all fixed by simply hitting "restart" so not a big bug by any means but it might be a problem later.