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After a lot of research online, I didn’t find a fix for that. It seems the error come from Unreal Engine 5 backend and not from the game itself.

You can force the game to run using DirectX11 backend instead of DirectX12:

  1. Right click on Appulse.exe
  2. Click on Properties
  3. Add ‘-dx11’ at the end of the ‘Target:’ line like in the screenshot.

I hope it will work ! Tell me if that’s not the case.

An update is coming to address some bugs and add video settings, VSync will be included.

Thank you for looking deeper into it. Switching to Dx11 seemed to solve that problem. But now I get pretty much the same behavior just with another error message:

LowLevelFatalError [File:...\D3D11Util.cpp] [Line: 184]
Unreal Engine is exiting due to D3D device being lost. D3D device was not available to determine DXGI cause.

I just wanted to let you know. You don't have to look into it for my sake. I might check out the game a few months in the future again. Glad to hear that vsync was already planned :)