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I completed all three stages.

This game is a Touhou-esque shoot 'em up and has many of the joys (and  pains) one expects from such a game. There is joy to slowly learning the game and overcoming once seemingly unpassable obstacles. There is a rush to dodging a large number of projectiles.  Unfortunately, this is where my praise ends.

The level design is a mess. Enemies appear on screen at seemingly random positions and there is no sense of cohesion. Levels do not have a clear beginning, middle, and end. Enemies use the same overly-simplistic patterns of firing directly at the player and bullet rings. This makes the levels unfun and all feel the same. At the end of level 1 there's this part where there are scarecrows at the bottom of the screen and I found it's far easier to ignore them and stay at the top of the screen. This does not come off as good level design. The difficulty curve is also strange. I swear level 1 is more difficult than levels 2 and 3. I also wish your bombs reset after taking a hit or at least there were more of them.

There's only two shot types to choose from and I would have liked more. The game claims Rosemary is the easier shot type but I found that she makes the game much harder. Her homing pumpkins do basically no damage. I'm not sure if her bomb does any damage to bosses. Lucy is so much better. At full power she kicks so much ass. Neither shot type feels inspired though.

The patterns the bosses fire are overly simple and lack the puzzle-like thrill I expect from these games. If you're at full power as Lucy the stage 2 and 3 bosses have too little health such that their patterns end way too soon. The first boss has this attack where the boss spawns scarecrows near the player and it's dumb and should be removed from the game. The end of the stage 3 boss didn't communicate that I first had to kill enemies before I could damage the boss. It also would have been nice to see some dialogue between the player and the bosses before the fight.

The graphics harken back to early doujin games where the artwork was cute and dare I say "soulful" but far from professional. I like that the backgrounds are layered and use parallax scrolling. However there's some weird things like the debug text is on screen and the end level text is misaligned. 

This demo is super buggy. After you restart after losing all of your continues the enemies don't spawn in anymore. After using a bomb as Rosemary she was stuck on her glowing sprite after the bomb ended. There's also an explosion sound effect in the game that's super distracting. I kept thinking I was getting hit.

This game needs to be overhauled to become a great shoot 'em up.

(+1)

well I didnt think anyone would be able to complete it in the current state (I couldnt check the bugs of the upload until much later), so good job with that!
and also because some spells were very hard  even for me (as insane intended, though I still think some of them are too easy and instead of more spam need more creativity in their construction)

and I know its a mess, it will  get better! (hopefully)