yeah, just make it longer, I quite enjoyed it
only got a bit stuck near the end because I couldnt match easily the hitbox of the connector, but thats totally fine for a demo
I hope to see many more androids in the future!
loved the game and the sheer quality of everything!
now on the demo, I think you could add more directions (I took a while to realize blue and yellow were mana for the weapons, which is kind of important when you start and waste all of it without noticing) - while writing I noticed I accidentaly skipped the tutorial and just pressed A to get the key (do with this information whatever you like)
the indicators were also a bit too far from eachother, hp bar on the left corner, counters on the right corner, and character middle bottom, makes it very difficult to pay attention to everything in a fast situation (you'll just start ignoring at least one).
also, I think the camera can be a little more centered, specially near the bottom or you almost lose sight of your character (maybe you can just fix it by extending the map terrain at the end)
The concept and graphics seems nice, but the controls are very unresponsive
if you keep either left or right pressed the balloon direction keeps going back and forward instead of a full circle, making very difficult to fly fast (the only realistic option is to hover by pressing Up repeatedly).
Also I would have expected to still be able to glide a bit when the balloon is deflating, but you just fall flat on yourself, you could achieve that later by pressing down maybe? (just a suggestion).
looks really well polished for being a first demo, the whole 1 hp its a bit frustrating at the beginning, but seems pretty catchy after figuring the controls
i'm not sure if I was missing something, but like a double click big slash could be a nice fit? and I didnt know if the items the monsters drop did anything still
overall pretty nice, gonna keep watching it
really liking the detail invested in the levels and abilities
sometimes the options did confuse me on their meaning and the overall game direction made me wander aimlessly for a bit, but I guess its part of its style as well
saw some improvements since 48, and I'll be looking forward to check it again later
the mechanics look fine, though it was a bit annoying when enemies come too fast so I would suggest making the game just a little bit slower, but I guess you intend to make mazes full of traps and more complex enemies in the future so that issue should fix itself
other than that looks great
be aware of a small bug of firing noise playing non stop after loading if you can (web player)