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I pushed a hotfix a few days ago to add more checkpoints, I'm sad that it ended up preventing you from finishing the demo!

I have pushed another patch just now that addresses that, as well as several of your other notes (Air control, sprint by default), but since I have been moving on with ambience tests, it might not run as smoothly.

Thank you for the writeup - our main focus at the moment is core mechanics and movement, so the feedback is very much appreciated! I think we'll have a lot of your other notes addressed to some degree for next DD!

Oh, also - Quality setting doesn't actually affect the FoV! I'm trying to build out a cinematic look, so I'm using both an anamorphic lens, as well as faking anamorphic lens distortion using a postprocess effect called Panini Press. Try to look at a straight line at the EDGE of the screen (Use the floor grid lines, or any cube), and you will see it slightly curve, unless you set the Quality Setting to 1 (which kills all postprocessing)