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That was what I was going for, to give the player the freedom to decide. 

Mika was an odd case since in the original she died and became an oni in the basement, so that created ~6 conditions just by the time you reached the basement. The other deaths were actually placeholders but I really liked how they flowed towards the end of development that I kept them. It also burned me out on how buggy her conditions become with all the events that it wore me down trying to fix them.

As for the game, I've tried to work on the DLC and restarted several times from scratch, but I'm just having trouble getting it to a point I like, so I'll probably not release it (sorry) 

On the plus side, I have a first draft design completed of a new horror game which I'm happy with as well as two very early survival horror games and a short oc horror titled Floss. I've also been toying with ideas to start an R version of Ao Oni School Nightmare, but that's just thoughts really. 

Ohhh, that's really interesting! I would love to play an remake of Ao Oni S! Which characters would be in the game, you think?

Anyway, that makes sense to me. I thought you were going for something like Until Dawn, where saving everyone is hard lol 

But anyway, thanks for this incredible game! :3

What about an Ao Oni 2 R?

Since Ao Oni 2 is a mobile game, the controls are kinda awful, plus the game is on portrait for some reason.

Idk, I think it would be cool to see.