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(+1)

Great progress, liked the new level, even though it felt kinda random-ish. Platforming is fine, but new moves (air dash) feel like they either don't have enough weight or too much. May need a bit of tweaking.

Wall jumping is a bit uncomfortable right now, tried to avoid it. And there was one bone missing.

Cool stuff, but I kinda wish the level was more streamlined. Not necessarily linear, but right now it feels like a collection of random platforming challenges.

(+1)

Hello Brim! Thank you for playing the game on stream. It was very helpful and insightful.

I totaly agree with you. The feeling you have, of the level being random-ish, is because, it was haha. I'll be focusing on creating good level desing, and a consisten visual identity for the game moving forward.

The Air Dash, I'll experiment tweaking it a bit. I need also to teach the player what the move set is capable of, and how I expect the to use it. Maybe that will help out as well.

Thank you again! Hopefully you play it again on DEMO DAY 61!