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(-1)

I want to thank you for this strategy. It actually worked, though I did not follow it completely, sometimes improvising. I also did not do it at first try, but it took me around 4-5 tries and I have achieved victory. I have also done it with lv. 1 difficulty, and even so I still had a hard time at the start, when 2 waves were approaching. From personal experience, I want to say that everything past two waves of enemies was not that difficult. This is my setup:

lvl 18 Orca with 220% max hp buff and 180% defense

lvl 13 goblin mage

lvl 14 centaur

lvl 11 centaur

lvl 13 kitsune

lvl 12 kitsune

lvl 14 mushroom girl

lvl 12 Alraune(flower girl) 

lvl 11 flower girl 

I also have 2 more characters here, but they do not matter, as I have never used them in a fight. Also, during waves goblin mage was constantly dying and I have spawned her twice in a fight. And well, I didn't get much profit from her after I have spawned her second time,she died as quickly. Also, centaurs and kitsunes had enough health to survive 1 shot from heavy artillery, so that gave me some time. 

By the way, what does the upper buff of swordsman do? I have an error

That is shorter re-deployment time. Can't tell you what attack cooldown does though. As idk what attack it's lessening.

Well it's either characters' attack CD, or your clicking CD. At some point I noticed that my empowered clicks were charging up real fast, though it also could be a buff from goblin mage. I can try to upgrade attack CD further and see if my characters' CD is shorter. But man will that cost a lot of money, it already takes me around 5k currency to upgrade it further. I wish increasing lv. would also increase the amount of moni you would get from a stage, not just upgrade items

OK, I've tested this thing and it actually buffs char's attack CD. As you can see on these screenshots, my minotaur had 5.8 seconds CD at 76% buff. After I've upgraded it to 67%, the same minotaur's attack CD became 4.9 seconds, which means that it's CD decreased by almost a second. It's not really easy to see the numbers on mobile(I hope developer will fix thix), but if you look close enough you wouldprobably see it. 

I see. Doesn't feel as if my army is attacking any faster than it has been. But since most of my focus is everywhere else. I would imagine it's hard to see minor differences like those. (Unless you fully max it out and you just watch a minotauress do a 6-hit combo in 2 seconds flat. which would be possibly funny to watch IMO.)