I am a big fan of the simple aesthetic and the arcady movement, I think I would genuinely be into a tennis game like this if it had tournaments etc. I guess it feels like there's a trade-off between arcadey fun and precision/skill-based gameplay, and maybe the game doesn't know which one it is yet? I'm definitely in the arcadey fun camp myself, but I can see it working either way. I do think the controls need tightening up a bit though, I have always struggled with that clash between moving in the direction to get to the ball and setting the direction of your shot, I guess that's a tough problem for any tennis game. Something I have considered in the past is having different buttons to hit in the direction you want and leaving the arrows just for movement, not sure how that would work in practice though.
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Thanks for the feedback Second Dimension! You are making a valid point for the movement controls. I want to implement a tutorial first to see if people feel more comfortable playing like this. I'm thinking that maybe by knowing the controls before hands it will avoid the confusion. The reason behind it is that I'm trying toIf most people still struggling,then like you said I'll just try to add different buttons to aim. Cheers!