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Hey man, thanks for streaming my game, kind words, and the feedback! I appreciate it tremendously.

The audio is actually, unironically peak. Finally, my purchase of good headphones is justified lmao.

Glad you like the audio, I spent a long time rewriting the audio systems and trying different settings to get it to sound right. I hope I can take it even further with some extra ambient effects and eventually a soundtrack.

Needs more blood on the bugs though.

Agreed. I'll juice them way up in the next build, expect geysers of blood...

UPD: I just remembered - the grenades seem to fly on the same "plane" as the buildings. So while it does move in an arc - it can hit the building in the way of an arc (as it was shown during throwing) and get blown up - so it isn't really usable for sneakily tossing them over buildings. I think that's a bug.

This is a really strange bug, nothing in their code should have them do that. Are you sure it wasn't a C-RAM turret shooting them down when you were tossing one? They're meant to intercept grenades and missiles while in mid-air so you can't always destroy them from far away, instead forcing the player to get up close:


(+1)

>I'll juice them way up in the next build, expect geysers of blood...

Don't make me too excited please :P

>Are you sure it wasn't a C-RAM turret shooting them down when you were tossing one?

Now that I look closer - yeah, I think you're right - they are being shot out of the air. It's a really cool feature, but I didn't quite understand what's going on at the time. Make of it what you will, but I though that was a bug.