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(+1)

You would be correct! The difficulty hasn't come down exactly, but it was adjusted (lower max speed, speed gain is on a curve now, traffic density was increased) and I finished the combo counter which resulted in higher scores. There's also a lingering collision bug where the colliders "miss" each other at high speeds, but I haven't reworked that yet to use interpolation properly - I believe that is what contributes to the "too generous" feeling. I'm going to do a few more updates after the jam. Thanks for playing!