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Appreciate the critique, I'll definitely figure out ways to make it more challenging. Would you say the 3-hit combo is the most over-tuned part of the main form? Or is it something else?

(+1)

I don't feel the combo damage itself was the main issue, but how you could knock bosses out of their attacks. I think the damage you did was fine, but interrupting the bosses by hitting them made them feel easy to bully.