I didn't play overly long because I wasn't enjoying myself a ton due to a lack of challenge, I cleared the first two stages and called it quits, one of my issues is that the player feels quite overtuned. Staying aggressive and sticking to a boss makes them practically unable to attack since they lack contact damage. The game feels good to play but seems strongly geared towards the same level speedrunning design that Inti Creates loved with Mega Man Zero, which was one of the flaws of those games in my opinion (this is just a personal preference and I've seen lots of people who really like that aspect of the game).
The graphics are gorgeous and the two transformations you gave the player at the start seemed different enough to be fun and enjoyable to play around with. I think more stage environments and hazards could go towards breaking up the pace and making the player slow down a bit, encouraging replaying levels for a higher rank after you know each level better. Super great presentation, and tons of potential, would just love to see a difficulty bump!
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