Hi Briar! Thank you for your feedback! I’m glad you enjoyed the base of the game so far!
You’re absolutely right about the lack of a unique gimmick. I’m currently brainstorming ways to make the game stand out more. I'll definitely keep this in mind as I continue developing.
As for the air dodge, I see where you're coming from, and I think speeding it up or allowing more momentum to carry over could be a good way to improve the flow of movement. I’ll experiment with this and see how it feels.
Regarding the wall climb, my intention is that the wall climb is most effective when starting from a walk. The running jump is intended to have a bit less height, but cover a longer distance. I wanted to encourage players to use it to close bigger gaps. However, you're right. The levels need to complement the mechanics, so that they feel natural to use. I'll focus on improving the level design and properly teaching the mechanics to the player.
Thanks again for your feedback! I’ll keep these suggestions in mind as I continue refining the game!