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This is a wealth of good ideas! I changed around the current UI somewhat and added a forced tutorial for new users or when people reset the game. This includes more info about what FRC is inside the game.

Currently team members are basically a task resource that has a gibberish name, but originally was not going to be named at all. Was kind of an after thought until I realized you needed a way to see when a team member/subteam leader will graduate. The team roster has existed since 1.0.0, but the button to view it was not very obvious. I like the idea of team members having preferences and applying a team point bonus if they are a match up. Too big of a change for a short update like I did tonight.

I also really like the weekly reports idea. There is an overall base score that the season prestige bonus is based on (minimum effort will earn 2150 base team points at the moment). Possibly some kind of chart of their points, members, materials and money as a line chart changing over the course of a full season. The additional "random events" is something I had planned as an overall season effect, but I like having weekly modifiers as well. Example: "Vendors have a sale and materials are 30% off" or "A current team member guilted their younger sibling into joining the team", etc.

Alot of good improvements I can add to the roadmap. There is not a formal planning document, just text notes I took as I was planning out the core mechanics of the game. It has undergone scope creep even under development. The end goal will still be a web based, text based incremental management game. I don't intend to make it hyper realistic, but I do plan to add more tasks and "paths" over time just to keep the game fresh and interesting and eventually add some randomization to the tasks each week so its not a flood of the same stuff over and over.