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siefens.robot.emporium

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A member registered Dec 22, 2022 · View creator page →

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Seriously fun!

fantastic little game. The style, gameplay and length are perfect. On my pc with maxed out fish I got a little lag, but not terrible given all the effects on screen, Great job!

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Not sure this was intended, but  I was able to beat the game by selling single   cats after the debt pop up would appear.

It's better to keep your cats if possible and keep building up their value with the  food clicks. If you wait for a cat to wander below the pop up you can still sell them instead of hitting sell all and losing all your growth. There is not enough time during the main game to select the cats you want to  sell. So now any who wander into range  can be sold . Then as soon as you hit your minimum needed you leave the rest alone and keep going. 

Winning screen

This worked really well and I was able to complete it in a single sitting.  However it would be much better to have a "cats"  panel that sorts them by  value and when the debt pop up launches people can still pick cats to sell at that time.

Definitely a fun game!

same here mouse and chrome

Made it to the Omni and beat it. then the game locked up. is this the "Boss"?

you should really apply a bad word filter to the nickname system. theres at least one offensive name so far.

how is this an idle game?

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That's definitely a new one, phaser (the game engine ) gets loaded through CDN (content delivery network) online. It's possible that when you tried to load it wasn't able to get the game engine file but I haven't seen that issue repeated here. I'll keep looking for it. Do you have any extensions enabled that disable external scripts? The modal error seems similar because that one comes from Bootstrap which is also pulled via CDN. So again seems like the external scripts files were not pulled when you tried to load in. In the next update I'll make sure to include local copies of those files to fix this.

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Can you post a screenshot? Itch.io lets me set the viewport size when you're on a desktop but my own stylings for mobile may need tweaking.

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Good points and questions, the resources growing right at the planet is a bug, it should be when they get back to the base and it's added to the total. 

The other issue however is with the self replication part. I don't think the new clones are starting from the base, I had it set where they should spawn at a new planet and then head back to base, I'll double check on that. But you're right that this still doesn't really feel like the right behavior for the probes and more over the base is counterproductive.

They should be continuing outwards to new planets and not always going back home each trip. It'll be a big change but definitely worth it. I'll work on this as the next update 

fun game and love the concept. just very short! needs additional levels or maybe a prestige feature?

Definitely would like to see a save feature, at a minimum a copy and paste string or something.  I closed it after getting almost all the way through. Oh well just will restart another day!


Good game! idk if the typos are intentional but they fit the style!

Maybe your son can get some more practice reading some too while he's there. There's lots of large text displays with funny words. Mr. Adams was a fantastic author, but I'm not entirely sure his work is appropriate for your small child. That being said I'm glad it was a pleasant experience!

Leave reviews and comments under this forum section

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The museum P.A. system is a combination of hand written lines by me (awash in 5 years of reading,listening to, watching everything D.A. I can find all day long). I tried to mimic his style of writing, make puns, hints, etc. 

All of this writing then gets run through text to speech generators with 9-ish different character actors I've worked out. They are as follows:

  1. Entry Voice Guy (he's the voice when you enter the museum on boot up)
  2. Snarky Lady who complains about everything (earth particles, "3lv1s" license plate and more)
  3. Super deep announcer voice (disaster area announcement)
  4. Soothing older man (story about the pens and fake universes)
  5. Drive thru bartender
  6. Drive thru customer robot lady
  7. Factoid reading lady
  8. Quiet Scottish guy
  9. Eddie the museum board computer (definitely not like the original entirely)

Any other voices you hear in the PA are actually in your head and you should seek out a physician... Not really, but the rest of the voices are alterations and audio effects done in audacity.

I could use lots of help with making up new funny announcements, references, jokes and factoids. If you have a new script or lines you want to have added please tell me which actors are in the scene and talking and what the lines are. I can handle the rest from there and put it in! 

As per usual try not to just steal whole chunks of the book, movies, etc., word for word. I know I did for the Vogon poetry but I mean... There's one D.A. written source of Vogon poetry I know of and that's it... Soooo.... Otherwise I'm grabbing from "And another thing" and that's divisive in the community. Soooo.... Anyways. Help wanted!

I'm pulling from every source material I can find of Douglas's. I can't find everything and I also sometimes struggle with how to apply it to a museum display or room. If you have ideas, things you want to see, things that I missed or things I got factually wrong please let me know. It's a struggle trying to find all of the non-pirated public info about D.A. and this can now be an endpoint like a VR Wikipedia page? It needs to be correct and no single person can always be right. I need community help in fact checking and making sure I don't misled museum patrons. 

I would love any and all ideas for literally anything D.A. related and given enough time I can make anything show up in there. So the only limit here is us as a community!

I'm fully aware there's gonna be some game breaking bugs to work on. I started my VR development journey in October 2022 so this has all been a big learning experience for me. If others want to help me on the development side I'll gladly take it! This is built using Unity with the XR interaction toolkits. That means it should be able to be deployed to any openXR capable device (steamVR, etc) but my testing device is a Quest 2 and hopefully eventually a quest pro because I want to get one in the coming months for work. 

Kindly, angerly or neutrally list any bugs you find below. This is definitely a project in active development so expect bugs!