Good start, nice choice for the themes, however platforming felt bad in the middle of the grappling hook section and i couldn't get past it. It seems the player's using a capsule collider, given how sliding from the edge of the platforms is a frequent occurrence, and that's awful especially on a platformer game. I'm not saying capsule colliders are bad (assuming it even uses one), in fact https://itch.io/jam/agdg-demo-day-60/rate/3226063 managed to do it right while using such. i don't know, gotta tweak some values so that doesn't happen, maybe take a look at the friction numbers in your controller. Also, sometimes the player floats next to steps and i had to kill myself to get unstuck. Performance was very bad with high quality settings. Let it cook for a little longer.