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(1 edit)

Netricsa typically crashes when Player entity fields are mismatching. You added properties related to Serious Jump in update 25 and most likely didn’t rebuild GameMP, leading to these crashes.

Every time you add new fields to Player, always rebuild GameMP.

Alright, that's good to know. Weird that it didn't happen before, even though I added a lot of things to Player.es. I guess those additions coincided with changes to GameMP too?

Hey, I need your help with something. I want the plasma thrower's secondary fire to be more like the Revolution version; a consistent pattern, as opposed to totally random. But I can't find the way to make the projectile launch at an angle.

If you wanna modify your existing function, pass a unique index or something into each FirePlasmaRayAlt() call and then adjust the angle based on the index.

Replace CalcWeaponPositionImprecise() with CalcWeaponPosition() and modify plPlasmaRay.pl_OrientationAngle after its call. Or use plPlasmaRay.Rotate_Airplane() to add rotation relative to the current view.