Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Yup, I've made a parameterized system that works very similarly to this!

Last question, but when I <pause> (which I used to do via something custom), calling stm.Continue() only moves things forward by one aditional character. How do I tell it to start reading normally again? I have some text with multiple pauses in it. What I'm doing is making a custom tag that calls continue in X seconds via a coroutine, then hitting the <pause> tag. It pauses, but when Continue() is called, it prints a single character without returning to normal auto reading cadence.


EDIT: Alright! Figured this one out on my own. I had been handing delay float values, which causes it to be ignored, but it accomplishes exactly what I was. looking for. Thank for all the help here!