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Rule number 1 of game making make good fun and responsive controls. 


I have failed..... there were reasons though

Firstly I wanted to make the deer and sleigh move in sequence and felt strongly about this visual.  I didn't know how to do this differently and sped up it broke (I know it still breaks at time s even so 😭) 

Two hadn't done physics type games before and wanted to focus on that as core play aim and design wise. On all the levels bar one you do not need to go up or down, aim mechanic is key. Due to this I again felt less bad about the lacking movement. I got that it wasn't super responsive (it's on a timer so can't do quickly) but I did like the sequential effect I had visualized. 

I am answering this is such detail not as any personal reason. Just it's an opportunity to explain as I have seen many giving the same feedback 😀 

Thanks so much for playing my game and best of luck in the competition!