Well done game. rather impressed with a lot of it. here is my feedback:
1) mouse is not always visible on title screen. took a moment to find the start button because mouse wasn't showing and it was already highlighted red for some reason. the mouse movement over it didn't show any changes and it stayed red the entire time.
2) once i got the game to start there is a message about me stealing a top secret vial that doesn't go away. i feel like 2 things should happen here. either the game should not be playable until these message go away or you show them a different way like at the bottom of the screen and they auto advance. i was able to walk around for a while before i realized space bar made it go to the next message. please restrict the game from beginning until these messages are gone or move them out of the view of the player. if you keep them how they are now, please put some indicator that says press space to advance the message. another options would be to have a piece of paper on a table at the start like the other tables that says this stuff so you don't have to click through the messages at the start of every game.
3) please let the player know what their controls are inside the game. once i pressed run game i couldn't see the controls listed and longer.
4) i was able to glitch myself outside of the play area by standing in the doorway and closing the door on myself a few times. walked all the way to the end without picking up the keycard but couldn't find a way to get back into the playable area to escape correctly.
5) death screen and win screen could use a lot of improvement.
6) add more levels and more enemies and this could be a wildly popular game.
7) I do like the varying sounds when you walk on different things like grating vs concrete. i was able to find a section of grating in the room with the keycard that didn't make the correct sound though.
I would love to see more in this game. make another level if you can and possibly some other enemies. The current enemies are not challenging enough in my opinion. its just a simple dodge and wait game in that aspect. if you can make some that follow you while your light is on that would be a cool game mechanic instead of just staying on the same path the whole time.
overall a very well done game just needs some more content to it and i could spend a while playing it. if you can figure out a way to make a random room generator that would be nice to see so then you would have a sort of dungeon run aspect that would keep the players interested and want to come back time and time again after they beat the store line.
Not exactly sure how i would score this game because i broke it with the door glitch on my first run but it feels like it should have an 87% for me outside of that glitch. fix the death and win screen and that could easily go into the 90-95% range. if you make changes and upload a new one, please let me know. otherwise, keep up the good work and i hope to see more from you in the future!