Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Well done game. rather impressed with a lot of it. here is my feedback:

1) mouse is not always visible on title screen. took a moment to find the start button because mouse wasn't showing and it was already highlighted red for some reason. the mouse movement over it didn't show any changes and it stayed red the entire time. 

2) once i got the game to start there is a message about me stealing a top secret vial that doesn't go away. i feel like 2 things should happen here. either the game should not be playable until these message go away or you show them a different way like at the bottom of the screen and they auto advance. i was able to walk around for a while before i realized space bar made it go to the next message. please restrict the game from beginning until these messages are gone or move them out of the view of the player. if you keep them how they are now, please put some indicator that says press space to advance the message. another options would be to have a piece of paper on a table at the start like the other tables that says this stuff so you don't have to click through the messages at the start of every game.

3) please let the player know what their controls are inside the game. once i pressed run game i couldn't see the controls listed and longer. 

4) i was able to glitch myself outside of the play area by standing in the doorway and closing the door on myself a few times. walked all the way to the end without picking up the keycard but couldn't find a way to get back into the playable area to escape correctly.

5) death screen and win screen could use a lot of improvement.

6) add more levels and more enemies and this could be a wildly popular game.

7) I do like the varying sounds when you walk on different things like grating vs concrete. i was able to find a section of grating in the room with the keycard that didn't make the correct sound though.

I would love to see more in this game. make another level if you can and possibly some other enemies. The current enemies are not challenging enough in my opinion. its just a simple dodge and wait game in that aspect. if you can make some that follow you while your light is on that would be a cool game mechanic instead of just staying on the same path the whole time. 

overall a very well done game just needs some more content to it and i could spend a while playing it. if you can figure out a way to make a random room generator that would be nice to see so then you would have a sort of dungeon run aspect that would keep the players interested and want to come back time and time again after they beat the store line. 

Not exactly sure how i would score this game because i broke it with the door glitch on my first run but it feels like it should have an 87% for me outside of that glitch. fix the death and win screen and that could easily go into the 90-95% range. if you make changes and upload a new one, please let me know. otherwise, keep up the good work and i hope to see more from you in the future!

Hey there, thanks a lot for playing and I'm glad you really liked the game! That's a lot of good feedback too. Most of it I was in the midst of implementing and hadn't been able to upload a new build until now.

Points #1 - 4, and 7 should be taken care of now.

In regards to point #1, if you don't have a gamepad connected the game defaults to keyboard and mouse, and registers the first selectable button available, so that's why the first option stays red because you can select through the available options with WASD or arrow keys. If you click anywhere with the mouse, you'll see that the option in red loses focus and will highlight when you go over it.

For points #5 and #6, these are planned for a future iteration. I plan on continuing to make improvements on the game and grow the gameplay opportunities in it, as well as gameplay length. Stay tuned for this!

Meanwhile, try giving the game another spin with this new build!

1) seems to be fixed

2) after you die, the message comes back and you are forced to go through it time and time again now which can become cumbersome for the player. i did notice that it now says to press a button to progress which is much better than before. still needs a little work but good progress.

3) seems to be handled with first paperwork (player could pass this up on accident but most likely will look at it). you may find it useful to display a text at the bottom of the screen with the player controls just while the player is in the beginning room. you could place 2 trigger tiles next to one another in the first hallway and as they exit it turns the text off and if they enter again it shows it again. this way it will only display in the first area and the user has no chance to walk past the paperwork. like i said they will probably look at the paper but if you can make it 100% that they see the controls without it obstructing gameplay, that would be the better option. well done on the progress, it is much better than the prior revision of the game already.

4) door stays open until you are out of the way. considering fixed. well done

5) you said future iterations. i will wait for a better response when they change

6) you said future iterations. i will wait for a better response when they change

7) seems to be fixed

8) NEW ITEM: please look at the door that is near the end. it matches with the grating and is hard to tell that it is a door. consider a slightly different color or pattern scheme for the doors so they don't blend with either floor tiles. a quick fix would be to change that grating tile to the concrete floor tile with the door on top of it for right now so there is a better separation of the two.

I like the addition of the overhead beams that block the view in some places. that is a nice touch.  I am excited to see your progress and fixes. keep up the great work and i look forward to your next update. let me know when you do more so i can look it over again!