This is fun - and reminds me a bit of Switch and Shoot - but I find the ship moves to a new screen way earlier than I’d like. I’ll be waiting to line up a shot with an asteroid and then boop, a wing just barely grazed the screen edge so now I’m somewhere new. The comparatively slow shot speed is a bit of a factor as well: it’s a little frustrating to enter a new screen facing the wrong direction, wait for a shot to line up, then drift elsewhere before it actually has a chance to connect. Still, it’s hugely impressive for just two hours!
I agree, and at one point I had a kind of pause where your ship would go off screen but it would let your bullet reach it's target (or go off screen itself) before moving on to the new one. But because of how I threw everything together, it caused a whole other range of issues. Soooooo I just went with what I had, because I had to submit it soon. Thanks for playing though, I feel like for me this was mostly just to see if this type of thing in concept would be fun! I think I'll probably mess with this more after the jam, as it's simple but I really wanted more time to play with the mechanic.