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It serves me, I use it, but I mean there's a slight change of dialogue after making several decisions before.

The idea is that I want the character to be able to react as many times as they have been badly answered.

For example:

If it's once serious "oh, you don't seem to like it" and if you're done several times say "oh, you don't seem to like it yet" alternates the dialogue through how many times we treat it with indifference to the character.

I hope my doubt is understood, the translator can misinterpret some words from Spanish to English.

Perhaps I misunderstood you again, but what you described sounds like an element of "Legacy choice". this It allows you to change history branches based on values from variables.

doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#legacy_choice

example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_quiz_or_tes...

Each element in the scene has a setting called "Display conditions" - an additional setting of conditions for showing or hiding an object in the scene relative to the values in the variables.


doc: https://kirilllive.github.io/tuesday-js/doc_editor.html#unlocked_content

example: https://github.com/Kirilllive/tuesday-js/blob/master/example/example_unlocked_co...